
SUPERHOT is the smash-hit FPS where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's you, alone, outnumbered and outgunned. Snatch weapons from fallen enemies to shoot, slice and dodge through a truly cinematic hurricane of slow-motion bullets.
SUPERHOT playtime stats
142 tracked Steam players have spent 723 hours in SUPERHOT, 5.1 hours each on average; the median player has 3.1 hours. The top 10% have 11 hours or more, while 38% are still under two hours, inside Steam's refund window. Over the last 30 days 0% of active players played it, 0.0 hours in all.
Total playtime
= 723 hours total
across 142 players
Avg per player
median 3.1h
Avg day of play
per player, on days they play
Loyalty
of its players' Steam time · top game for 0 players
New players
first played it in the last 30 days
Achievements
avg unlocked · 4 players at 100%
SUPERHOT over time
UTC days. Each line is scaled to its own range; hover a day for the values. Today is still in progress.
Trend
last 30 days vs the 30 beforeShare of active players
0 players of 1,551
0%
Share of hours played
0.0h in 30 days
0%
Hours per player
in the last 30 days
n/a
Shares, not raw counts: we track more players every week, so raw totals mostly show our own growth.
Weekday pattern
avg hours, UTCNot enough days recorded yet.
Hours played per day
all tracked players, UTC days · hover a dayTop players
Full leaderboard →- 1
AdrianWithA
39h - 2
Xeree28h - 3
Yui
28h - 4
xxadonisxx
27h - 5
eehena25h - 6
thrownerror
24h - 7

- 8
AshBun
20h - 9
Rio Ghorab
19h - 10
FirstVortex
18h
How long players stay
lifetime hours per player- Under 1h33 (23%)
- 1–10h93 (65%)
- 10–50h16 (11%)
- 50–100h0 (0%)
- 100–500h0 (0%)
- 500h+0 (0%)
38% of players have under 2 hours, inside Steam's refund window.
Top countries
by tracked players
United States30 players6.1% of its players
United Kingdom13 players13% of its players
Germany6 players6.2% of its players
Australia5 players9.4% of its players
Poland5 players8.1% of its players
Canada4 players6.2% of its players

