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GAME STATSAdventureCasualIndieSimulation
S.O.N.A.R. (Submarine Operators Not Actually Ready) is a 1–6 player co-op submarine sim where teamwork is essential, panic is inevitable, and sinking is always one wrong button away. Use sonar, pilot, fight, repair, and pray your friends know what to do.
How do your S.O.N.A.R. - Submarine Operators Not Actually Ready hours stack up? See your rank, percentile and daily history.Sign in through Steam
S.O.N.A.R. - Submarine Operators Not Actually Ready playtime stats
14 Steam players on record have spent 59 hours in S.O.N.A.R. - Submarine Operators Not Actually Ready, 4.2 hours each on average; the median player has 3.7 hours. The top 10% have 7.5 hours or more, while 29% are still under two hours, inside Steam's refund window. Over the last 30 days 0.3% of active players played it, 46 hours in all, most of all on Sundays. A typical day of play lasts 2.3 hours.
Total playtime
59hEXACT PLAYTIME2 days, 11 hours, 12 minutes= 2.5 days straight = 59 hours total
across 14 players
Avg per player
4.2h
median 3.7h
Avg day of play
2.3h
per player, on days they play
Loyalty
0%
of its players' Steam time · top game for 0 players
New players
14
first played it in the last 30 days
Achievements
28%
avg unlocked · 0 players at 100%
S.O.N.A.R. - Submarine Operators Not Actually Ready over time
Avg per player3.8h
Nov 1Nov 13
UTC days. Each line is scaled to its own range; hover a day for the values. Today is still in progress.
Trend
last 30 days vs the 30 before
Share of active players
12 players of 4,701
0.3%
Share of hours played
46h in 30 days
0%
Hours per player
in the last 30 days
3.8h
Shares, not raw counts: more players join every week, so raw totals mostly show our own growth.