MySteamStats

Cost Per Hour of Gaming

Library cost ÷ hours played = your true entertainment rate.

Cost per hour is the gamer's answer to ROI: take what your library would cost at today's prices, divide by the hours you've actually played, and you get a dollars-per-hour rate you can compare against movies, concerts or literally any other hobby. It's also the fastest way to discover whether your backlog is quietly bleeding money.

The math

Cost per hour = current library value ÷ total hours played. Use today's store prices rather than what you remember paying — sales, bundles and gifts make purchase history unreliable, while replacement cost is consistent between people.

Example: a $400 library with 800 hours played costs $0.50 per hour. A movie ticket runs closer to $8–12 per hour of entertainment. Even a “bad” gaming ratio usually demolishes other leisure spending.

What counts as good

  • Under $1/hour — solid. Most people who finish games land here.
  • $0.10–$0.30/hour — excellent. Typical for fans of long RPGs, roguelikes or live-service games.
  • Near $0.00 — veteran territory, common in free-to-play ecosystems like Dota 2 or Counter-Strike.
  • Over $5/hour — the backlog is winning. Nothing wrong with collecting, but know what you're doing.

Why unplayed games wreck everything

Every never-launched game adds its full price to the numerator and zero hours to the denominator. A shelf of humble-bundle impulse buys can triple your ratio overnight. This is why collectors' ratios look worse than their actual enjoyment of games justifies — and why the metric is best read alongside your unplayed count, not instead of it.

Calculate yours automatically

Our account value calculator fetches every game on any public profile, prices the library at current store rates, divides by lifetime hours, and reports your cost per hour along with the share of games you've never touched. Takes seconds, no sign-up.

Frequently asked questions

Should I use what I paid or current prices?

Current prices. What you paid is unknowable after years of sales and gifts, and replacement cost lets you fairly compare against other people and other hobbies.

Do free-to-play games ruin the metric?

They improve it enormously — thousands of hours at $0 library cost drags your average toward zero. Counting them is standard practice.

What's a realistic target?

Under $1/hour is achievable for almost anyone who finishes games. Chasing $0.10 is a lifestyle choice, not a financial plan.

Put your own numbers on the board

Look up any public Steam profile for hours played, library value, inventory worth and a playtime heatmap — free, no sign-up.

Look up a profile